Biomes

Explore all confirmed biomes in Subnautica 2, from the shallow Coral Gardens starting area to the deep Root Canyon and the mysterious World Tree.

Biomes

Subnautica 2 takes place on Proteus, an ocean moon in the Eido-Thea binary red dwarf system. The world is divided into several distinct biomes, each with unique ecosystems, resources, creatures, and dangers. The game is only 4 days into Early Access, and more biomes will be added over time.

Note: Many biome names from pre-release materials use development codenames that differ from the actual in-game names. This guide uses the confirmed in-game names.


Region 1: Coral Gardens (Starting Area)

The Coral Gardens is the starting region containing the Lifepod and the first biomes players encounter.

Shallows

FieldDetails
Depth Range3–224 m
Danger LevelLow
Key ResourcesCopper, Titanium, Quartz, Silver, Metal Salvage

The Shallows is the first biome players encounter after crash-landing. A vibrant, shallow area with coral formations including distinctive Coral Domes. Rich in early-game resources and home to most small fauna.

Creatures: Halfmoon, Hammerhead, Nibbler Mango, Water Slug, Coral Crab, and more.

Points of Interest: Lifepod, Welcome Center

Plateaus

FieldDetails
Depth Range23–119 m
Danger LevelLow
Key ResourcesCopper, Silver, Titanium

A large, multilayered biome characterized by blue and purple jelly creatures, especially the massive BFJ (Behemoth Finger-Legged Jelly).

Points of Interest: Camp One, Old Habitat

Graveyard

FieldDetails
Depth Range0–266 m
Temperature80–140°C
Danger LevelHigh
Key ResourcesSulfur, Gold, Lithium, Salt, Titanium

A thermally active biome with murky yellow-orange water caused by abundant sulfur deposits and thermal vents. Home to a larger, more dangerous Marrowbreach variant that triggers a cinematic attack. Thermal vents will damage the player until the Heat Tolerance adaptation is acquired.

Creatures: Halfmoon, Houndgar, Jelly Ring, Marrowbreach (large variant)

Points of Interest: Tailings Village, Tadpole Pens, Cicada Wreck

Anemone Hills

FieldDetails
Depth Range0–151 m
Danger LevelHigh
Key ResourcesTitanium, Copper, Silver, Quartz, Lead

Characterized by anemone-dominated terrain. Features several dangerous predators including Sandspear (launches uranium-tipped tusks at 20 m/s) and Marrowbreach.

Creatures: Marrowbreach, Sandspear, Foureye, Hammerhead, Jetocaris, Nibbler Mango

Necrolei Hills

FieldDetails
Key ResourcesCopper, Necrolei Cyst, Titanium
Danger LevelMedium

Dominated by the eponymous Necrolei organisms. Home to the Hycean — a flying predator that is a hydrogen-filled gasbag descended from squid ancestors.

Dolerite Spires

FieldDetails
Key ResourcesLithium, Titanium, Copper, Silver, Gold, Quartz
Danger LevelMedium

Rocky biome with sparse plant life and large volcanic spires that pierce the ocean surface. Home to the Great Jaw — an enormous omnivorous clam with a dangerous beak.

Points of Interest: Wrecks, Pioneer Seabases

Lead Zone

FieldDetails
Depth Range34–65 m
Key ResourcesCopper, Lead, Titanium, Deepwing Egg Clump

A shallow atoll formation with high concentrations of Lead ore. The Deepwing Brooder (Leviathan-class) nests here, though it appears non-hostile.

Points of Interest: Atoll, Atoll Cave, Nook, Wreck

Blighted Coral

FieldDetails
LocationWest of Shallows (~186m from Lifepod)
Key ResourcesMetal Salvage, Lucifer Rotsac, Acidic Raion Pouch, Fibrous Pulp

A corrupted sub-biome within the Coral Gardens containing an Angel Comb infected with Bloom Cankers. The Bloom Cankers must be destroyed using a Sonic Resonator before the Angel Comb can be used for DNA adaptation.


Region 2: Sparse Plains

Sparse Plains

FieldDetails
Depth Range0–250 m
Danger LevelExtreme
Key ResourcesLarge Celestine Deposit, Large Titanium Deposit, Large Copper Deposit

A largely empty trench between Coral Gardens and Karakorum, with table-like rock formations. The Collector Leviathan patrols this trench — it detects players via shockwave, charges at high speed, and grabs with a tentacle for an instant kill. This is the primary obstacle to reaching the mid-game area.

Warning: The Sparse Plains is the most dangerous area in the current EA build for progressing players. A Tadpole vehicle is strongly recommended.


Region 3: Karakorum (Mid-Game)

The Karakorum region contains ancient Axum civilization ruins and infrastructure. Players must cross the Sparse Plains (past the Collector Leviathan) to reach it.

Observatory Island

FieldDetails
Depth Range0–600 m
Danger LevelMedium
Key ResourcesTitanium, Copper, Silver, Gold, Sulfur, Lead, Quartz

A central map biome featuring Gateway Spires throughout the surface. Contains an abandoned Alterra base and the massive Axum Observatory.

Points of Interest: Axum Observatory, Alterra Pioneer base (with Fabricator, Processor, Biobed), Rosetta Stone, Ruby's Blackbox, Alien Ruins

Root Canyon

FieldDetails
Depth Range364–750 m
Danger LevelExtreme
Key ResourcesCelestine, Atacamite, Silver, Gold, Sulfur, Fulgur

The deepest accessible biome in the current EA. A canyon system dominated by Axum ruins with a contaminated sub-zone containing an active Blight outbreak that makes creatures more aggressive. Multiple Collector Leviathans patrol this area.

Creatures: Collector Leviathan (multiple), Bullethead (swarm predator), Epicurean (voracious omnivore), Twin Sitaray (electropredator)

Points of Interest: Control Room, Resonator Wreck, Blighted Wreck, Blight Nodes

Karakorum Power Plant

FieldDetails
Depth Range0–827 m
Key ResourcesQuartz, Conduit Crystal

An Axum power generation facility. Contains an Angel Comb for the Axum Vision adaptation.

Karakorum Metal Farms

FieldDetails
Depth Range0–500 m
Key ResourcesAtacamite, Troilite, Celestine, Metal Farm Blueprint

A large Axum metal farming facility with multi-layered basins. Scanning the metal farm structures unlocks the Metal Farm base module blueprint. The Collector Leviathan patrols above 350m but won't notice players below that depth.


Special Areas

World Tree (Currently Inaccessible)

FieldDetails
Height2+ km tall, nearly 3 km wide
Location~2,400 m N-NW from Lifepod (beyond map boundary)
ClassificationTitan Class Lifeform (Mundusilithae titanicae)

An enormous living structure visible from the Lifepod. Not actually a tree — surface analysis is inconclusive. Spectral analysis suggests it may be dormant or dying. Currently blocked by the EA world border and Shiver Leviathans. Has full collision and modeling (accessible in Creative mode).


Not Yet Implemented

The following biome names appeared in development files or pre-release leaks but are not present as separate biomes in the current EA build:

NameStatus
Kelp ForestNot implemented — may be a sub-biome of Coral Gardens or planned for a future update
VepZoneNot implemented — no associated creatures spawn in EA

Early Access Notice: Biome layouts, creature populations, resources, and depths are subject to change. The roadmap confirms biomes as a primary area of future content expansion. This page reflects EA data as of May 2026.

Sources: wiki.subnautica.com/sn2/Biomes, Subnautica Wiki (Fandom)